# -*-coding:Utf-8 -* 
""" SZ Ressources header
"""
import bge, bgl, blf, mathutils, aud, os
CORE = bge.core
IN = CORE.inputs
UI = CORE.gui
SZ_Globals = CORE.SZ_Globals

Device = SZ_Globals['AU_Device']
black = UI.COLOR_BLACK
transblack = UI.Color((0.0,.0,0.0))
transblack.a = 0.5
white = UI.COLOR_WHITE
bg_button = UI.Color((0.3607,0.3607,0.3607))
bg_button_s = UI.Color((0.18,0.18,0.18))
font = UI.Font("CaviarDreams_b.ttf")
col_border = UI.Color((0.8117,0.8117,0.8117))
bg_grey = UI.Color((0.6117,0.6117,0.6117))
blu = UI.Color((0.0,0.0,1.0))
bar = UI.Color((0.736,0.0,0.0))
logo = UI.Image("//resources/textures/gui/logo.png",False)
icon = UI.Image("//resources/textures/gui/panel2.png",False)
background = UI.Image("//resources/textures/gui/menu_bg.png")

slidesound = aud.Factory(bge.logic.expandPath('//resources/sounds/slide.ogg')).volume(0.25)
backsound = aud.Factory(bge.logic.expandPath('//resources/sounds/back.mp3')).volume(0.4)
clicsound = aud.Factory(bge.logic.expandPath('//resources/sounds/clic.mp3')).volume(0.4)
hoversound = aud.Factory(bge.logic.expandPath('//resources/sounds/hover.mp3')).volume(0.3)

MainScreen = SZ_Globals['2DScreen']
